Started by
Blackstone Studio
on
Topic category: Mod ideas exchange
Hello MCreator Community.
This Topic is all about Runic, our newest mod.
We need ideas for new Enchantements and we want you to tell us your Ideas.
If you want to post a Idea for a rune please tell us, How Rare the rune is (rarety), its name, how it can be obtained (sacrificing or structures), what it does and for what items the Rune is.
We are looking forward to all incomming Ideas
Done:
Explosive Sweep
Nethers Bane
Blightbane
Flamecaller
Lifestream
Thunderstrike
Planned:
Trampoline
Double Jump
Icesweep
Edited by Blackstone Studio on Sat, 08/05/2023 - 19:47
I don't know if you already have it, but Explosive Sweep could be a good idea. When hitting an entity with a sword with Explosive Sweep, it explodes. Could be found rarely in structures.
@Beluga
Nice idea. We will Definitly try doing it
maybe an enchant called Nether’s bane? it can do more damage to mobs in the nether. incompatible with sharpness.
@1nTheKraft Doing it
@1nTheKraft in 1.2 Cold Edge will be just like your Enchantement
Rune Name: "Ethereal Grace" Rarity: Very Rare Obtained: Sacrificing a rare mythical creature Effect: This enchantment imbues armor with enhanced agility, allowing the wearer to move swiftly and dodge attacks more effectively.
Rune Name: "Arcane Torrent" Rarity: Rare Obtained: Found in ancient ruins or dungeons Effect: When applied to a weapon, it grants a chance to release a powerful burst of elemental energy upon striking an enemy, dealing additional damage.
Rune Name: "Soulbound" Rarity: Legendary Obtained: An extremely rare drop from defeating a powerful boss Effect: This enchantment bonds the item to the user's soul, preventing it from being lost on death or stolen by other players.
Rune Name: "Aetherial Veil" Rarity: Uncommon Obtained: Crafted using rare materials found in high-altitude regions Effect: When equipped on a helmet, it grants the wearer the ability to temporarily become invisible, providing an advantage in stealth situations.
Rune Name: "Blightbane" Rarity: Rare Obtained: Obtained by purifying a corrupted temple Effect: Applied to a weapon, it deals additional damage to undead and dark creatures, making it particularly effective against creatures of the night.
Rune Name: "Frostforged" Rarity: Uncommon Obtained: Found in icy caverns or cold mountain peaks Effect: When applied to armor, it provides resistance to cold and freezing effects, keeping the wearer warm in extreme conditions.
Rune Name: "Flamecaller" Rarity: Rare Obtained: Found in volcanic regions or obtained by defeating a fire-based boss Effect: When enchanted on a staff or wand, it enhances fire-based spells and increases their damage output.
Rune Name: "Lifestream" Rarity: Legendary Obtained: Granted by completing a series of challenging quests involving healing and restoration magic Effect: Applied to a healing item, it increases the effectiveness of healing effects and provides a temporary regeneration effect to the user.
Rune Name: "Thunderstrike" Rarity: Very Rare Obtained: Found inside ancient lightning-charged structures or obtained by defeating a powerful storm entity Effect: When imbued on a weapon, it grants a chance to unleash a powerful lightning strike on the target, dealing extra damage and potentially stunning them.
@krejca that are many good ideas
Definitly gonna try them
I dont have a good name for it but a enchantment with a name like Trampolin or something like i said. would make you jump higher or have something like double jump?
or another enchantment that would damage you when you attack but damage the thing that you are attacking more like a strnger sharpness but with consequences
Thank you all for your amazing Ideas.
Burial, a enchantment that will send attackers into the ground, an armor enchantment