Niflheim's Random Additions

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47
Upvotes: 1
Category
Project status
In development
Modification type
Supported Minecraft versions
1.20.1

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This is a mod for me to have fun adding whatever I want. I try to make it so the items or blocks won't be too unreasonable. There's a lot of random stuff added. If you want a good idea of what's in the mod, check the changelog.

Notable Things (In version 1.0.0):

  • Instahouse: Creates a house out of thin air.
  • Shadial: An important gem found only in the Deep Dark.
  • Lunar Lantern: Launches mobs away when they get within 5 blocks of this block.
  • Blazium Gem: A hot gem that is made from blasting Diamond.
  • Diamond Detector: Detects diamonds in a 20x20x20 block radius around the player.
  • Lantern Bow: Fires a projectile. Where the projectile lands, a lantern is placed. It uses lanterns as ammo.
  • Ender Bow: Fires a projectile that teleports you to where it lands. It uses regular arrows as ammo.
  • Totem of Unbreaking: All the normal Totem of Undying effects, but it also summons 3 Iron Golems.
  • Lots of advancements. I like them.

Hope you enjoy, I suppose.

Modification files
NiflheimsRandomAdditions_1.6.0.jar - Niflheim's Random Additions - 1.6.0Uploaded on: 04/09/2024 - 20:45   File size: 2.39 MB
Changelog

1.0.0: Release

 

1.1.0:

             Additions:

  • Added 23 Advancements
  • Added Nether Greenhouse structure to the Nether
  • Added Snow Speed enchantment
  • Added Iron Backpack
  • Added Depthral Wood, with trees that spawn in the Deep Dark
  • Added Various Instafarms
  • Added a Lavasaving Charm
  • New Creative Tab dedicated to equipment
  • New Ore: Perilium (Found in the Nether (also has its own tools and armor))
  • Added the Withering Lantern
  • Added the Staff of Wither's Call

    Fixes:

  • Changed the Advancement Page background
  • Wither Staff Recipe changed

    Changes:

  • Fixed some Silk Touch and Fortune issues
  • Fixed Leather Backpack being stackable and updated its GUI
  • Fixed Masher durability not going down (hopefully)

 

1.1.1:

             Fixes

  • Fixed the issue where upon expending the last item in a slot, you would be granted the "Decay of Time" advancement. If it still doesn't work even though I just saw it, I swear.

 

1.2.0:

             Additions:

  • Added 20 Advancements
  • Added the Staff of Growth
  • Baobab Wood, with trees that grow in the Savanna
  • Added Gold and Shadial Backpacks
  • Added Chillberry and Searing Cherry Pie
  • Added Wooden Darts
  • Added Flint Knife
  • Added Blowpipe
  • Added new potion effect: Gravitybound
  • Added new mob: Rain Cube (thank you BdyTM)
  • Added Rain Cream
  • Added Potion of Rain Embodiment

             Changes:

  • New Creative Tab dedicated to blocks
  • Made the leaves drop saplings, apples, sticks,, and themselves when you use shears (you only get drops when you manually mine them, that's the best I could do)
  • Removed "Modded Gluttony" advancement because it stopped working
  • New Creative Tab dedicated to mobs

             Fixes:

  • Fixed the issue where modded tree planks didn't count as planks (I just didn't realize until I tried to craft the blowpipe)
  • Fixed the issue where modded tree logs and slabs couldn't be used in vanilla recipes (hopefully)

 

1.2.1:

            Changes:

  • Removed unnecessary spawn egg from the creative tab
  • Changed mob tab icon

             Fixes:

  • Fixed Rain Cubes spawning outside of the rain

 

1.3.0:

             Additions:

  • Added 36 Advancements
  • Added new mob: Desert Bighorn Sheep
  • Added Desert Wool
  • Added Tiderial Wood, with trees that grow in the ocean
  • Added Rainfall Bow
  • Added Totem of Unregeneration
  • Added new crop: Nether Pepper

 

             Changes:

  • Changed Lavasavior's Charm's description to display its requirements
  • Reworked tree collisions and added leaves back (why were the leaves gone on the baobab tree)
  • Changed the "Decay of Time" advancement so it works if you have the hoe in your off-hand
  • Adjusted Shadial Ore's hardness value
  • Changed the Ender Bow recipe to be more like the vanilla bow recipe
  • Updated the Nether Greenhouse to include Nether Peppers

 

             Fixes:

  • Fixed Chillberry Bushes not being able to grow next to each other
  • Fixed Searing Cherries not being able to grow

 

1.4.0:

             Additions:

  • Added 26 Advancements
  • Added new biome: Zephyr Plains
  • Added Cyclian Wood, with trees that grow in the Zephyr Plains
  • Added Aerberry Bushes
  • Added new mob: Zephyr Fox (tamable)
  • Added new ore: Zephirium (same as iron, but with special abilities. found in the Zephyr Plains)
  • Added blasting recipes to Shadial Ore, Deepslate Shadial Ore, and Perilium Ore
  • Added Random Loot Block
  • Added Galewind Bow
  • Added doors for modded wood

 

            Fixes:

  • Fixed the "Modded Woodcutter" advancement from not activating upon picking up a modded log
  • Fixed fences not connecting to each other
  • Fixed the bounding boxes of Searing Cherries, Nether Grass, Chillberry Bushes, Saplings, and Nether Peppers
  • Fixed the direction the Wooden Dart texture was facing

 

1.4.1:

             Fixes:

  • Fixed the text regarding Zephyr Fox wandering and sitting

 

1.4.2:

             Additions:

  • Added recipes for the wooden doors (i forgot lol)

 

1.5.0:

            Additions:

  • Added 22 Advancements
  • Added new flower: Verdant Cascade
  • Added Planetoid Core
  • Added Planetoid Structure
  • Added new potion effect: Anti-Gravity
  • Added Darkiron Ingots
  • Added Planetoid Core Constructor
  • Added Gravity Defuser
  • Added Astral Blast Furnace
  • Added Gravity Collector
  • Added Gravitational Bubblegum
  • Added Charm of Weightlessness

            Changes:

  • Changed the properties of Zephyr Plains

             Fixes:

  • Fixed Hardness values on a bunch of blocks
  • Fixes Vanilla mobs not spawning in the Zephyr Plains (might as well)

             Personal Notes:

  • I started working again on Tuesday 12/5/2023. Motivation is hard to keep. Also, depression sucks.
  • Updates might come out slower due to this, but I'll still try to work on it.

 

1.5.1:

             Fixes:

  • Fixed the Planetoid Core Constructor not generating any cores (you might have to make a new world, sorry)
  • Fixed the Astral Blast Furnace not smelting any raw ores
  • Fixed the fire particles on the Astral Blast Furnace

 

1.5.2:

             Additions:

  • Added 3 New Advancements
  • Added Zephirium Backpack
  • Added Shadial Detector
  • Added Staff of Wooden Aegis
     
    Personal Notes:
  • Motivation is hard, and I have some form of ADHD. It's difficult for me to focus on one thing for so long. I'm glad I got back to this.

 

1.6.0:

             Additions:

  • Added 26 New Advancements
  • Added new ore: Celestialite (Found in the end, better than netherite.)
  • Added Celestial Nether Furnace
  • Added Celestial Gravity Defuser
  • Added Celestial Gravity Collector
  • Added Celestial Bubblegum (Literally the best food)
  • Added Celestial Phoenix Charm
     
    Changes:
  • Added text labels to some GUIs
     
    Fixes:
  • Fixed Block of Zephrium not having a crafting recipe
  • Fixed Cyclian Leaves and Tiderial Leaves dropping themselves without shears
  • Fixed the drops for Cyclian Leaves and Tiderial Leaves
  • Fixed not being able to turn Darkiron Blocks & Zephirium Blocks back into ingot form
  • Fixed the Astral Blast Furnace's fire particles not showing up on the right side