This plugin adds a new Fabric Generator to your MCreator.
Import ant Information
-
Supported Global triggers
- All procedure blocks (and global triggers) are marked as supported, but several of them will fail to build. THIS IS NORMAL. Do not report them.
- Mods will also require Fabric API to function properly, so when you want to play your mod, make sure you have Fabric API.
- Some features are disabled because they are Forge-related features, so I can not support them.
Credits
- This generator re-uses a lot of the code used by the official Forge generators.
- Supporters on Ko-fi 💚❤️
License
- Licensed under the GNU Lesser General Public License, version 3.0
- Mods created with this tool may be closed-source and/or distributed with a different license.
- Appropriate credit must be provided to the creators and maintainers of this software.
- Forked versions of this software must be distributed under the same license as this with attribution if distributed.
- Changes must be stated if any modified works are to be distributed.
- Under no circumstances can you state that the original creator endorses modified works.
Changelog:
To see a complete changelog of the plugin, check this file.
Last versions:
1.10:
(Thank you NerdyPuzzle)
* [#520] Removed support for TerraBlender API (biome generation is now done similarly to Forge generators)
* [#417, #520] Add support for cave biomes
* [#521, #520] Custom items caused a build error in several cases
Comments
Actually quit working on the generator
You litterally do not give one single hint about anythin to do with it, and the way you act proves it
Either give this project to another person who will actually at least LOOK and see if somethin is infact correct by seein if it breaks upon tryin to do somethin, or just don't work on this at all so No ones time is wasted on somethin that Everyone is more then likely not going to use later on duo to how you seem to act and manage this project
There are two fields called "Example Workspace" and "Logs" and they were always empty, so I don't call this a good bug report as you were only writing things. If you don't like my way of doing things, it's fine, but this is how I work, so I'll ask to to simply find another solution that matches your expectations and your ways of working with other people.
mainly ask since i was tryin to create Logic to sync somethin between 2 different things, specificly a texture becoming visible and one of its procedure that run every tick but it cannot find the NBT for some reason, no matter what i do to it
Since am working on somethin adds a mob that plays cave ambience and i was gonna make it so every time it plays, theres a rare chance it sets the NBT Tag to true, which would cause the procedure running for its texture to get set to true cause it then sees the NBT is set to true, but i cannot do it currently duo to it failing to compile
You're welcome!
Also, if you could have atleast some of Leobaker's comments deleted that would be nice from a user standpoint so that the whole comment section isn't just one-line comments from him. Obviously it's up to you how to handle it though