This plugin adds a new Fabric Generator to your MCreator.
Import ant Information
-
Supported Global triggers
- All procedure blocks (and global triggers) are marked as supported, but several of them will fail to build. THIS IS NORMAL. Do not report them.
- Mods will also require Fabric API to function properly, so when you want to play your mod, make sure you have Fabric API.
- Some features are disabled because they are Forge-related features, so I can not support them.
Credits
- This generator re-uses a lot of the code used by the official Forge generators.
- Supporters on Ko-fi 💚❤️
License
- Licensed under the GNU Lesser General Public License, version 3.0
- Mods created with this tool may be closed-source and/or distributed with a different license.
- Appropriate credit must be provided to the creators and maintainers of this software.
- Forked versions of this software must be distributed under the same license as this with attribution if distributed.
- Changes must be stated if any modified works are to be distributed.
- Under no circumstances can you state that the original creator endorses modified works.
Changelog:
To see a complete changelog of the plugin, check this file.
Last versions:
1.10:
(Thank you NerdyPuzzle)
* [#520] Removed support for TerraBlender API (biome generation is now done similarly to Forge generators)
* [#417, #520] Add support for cave biomes
* [#521, #520] Custom items caused a build error in several cases
Comments
Oh I figured it out. For anyone wondering, I went to the github repo and went to the version I wanted, then zipped the folder called "src". Also, Goldorion, if you see this, love the plugin. Great work, and thank you. I've never liked forge and I'm glad to be able to make fabric mods with ease :)
Can you just stop? You're being a jerk to someone who is a huge asset to the community and you're filling the comments section with really unhelpful complaints. If you have a problem with what's happening here then go somewhere else and stop wasting your energy and our time
actually am not, i tried to report a bug to him, but just kept marking it as invalid desprite the fact ITS ACTUALLY A FREAKING BUG That is making it impossible to use certain things, other one being related to items
So no, am actually being serious, you'd be better off using mcreator for forge for this right now or coding it from scratch using fabric
1. I don't care users to be mad at me, but if you are being rude at other people, I won't hesitate to ask Klemen to delete your comments and ban you on this website.
2. I already explained it to you, but I'll explain it again. I want people to report me bugs. However, I don't want to be said "I've this problem, now test it and do everything else yourself". Understanding exactly the problem in this case takes too much and if everyone was doing this, my entire free time would be spent testing those bugs. Just a simple test workspace showcasing the exact problem with the logs helps a ton, even if you don't understand it yet.
3. I'm not a girl 🙃
4. Thank you a lot Sir_Crazynut! This is really appreciated ❤️
Reporting you a bug is what i did, i even told you how to reproduce the bug, all you'd have to do right then is there is litterally just create an entity, and add synced Data while keeping its inventory to none
Then compile, and There you go, error in the console about the inventory not existing, since every single time synced data is being used it trys to add an inventory, funnier That inventory comes RIGHT after synced Data
Latest update should fix it