LUMINOUS

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Downloads:
343
Upvotes: 36
Project status
In development
License
Creative Commons Attribution-NonCommercial 3.0
Project members
Lead developer
Modification type
Supported Minecraft versions
1.19.2
1.19.4
1.20.1

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Luminous

 


Check out the first official trailer here!

Stay updated on X: https://twitter.com/LuminousMod

Get it on CURSEFORGE! - https://legacy.curseforge.com/minecraft/mc-mods/the-luminous-mod


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PLEASE COMMENT ANY SUGGESTIONS DOWN BELOW, THIS IS A BIG WIP MOD, IM OPEN TO ANY AND ALL SUGGESTIONS!

Stay updated on X: https://twitter.com/LuminousMod

Get it on MODRINTH! https://modrinth.com/mod/the-luminous-mod

Get it on CURSEFORGE! - https://legacy.curseforge.com/minecraft/mc-mods/the-luminous-mod

See the TRAILER here! - https://www.youtube.com/watch?v=AG8JrFkpcNw&t=3s&ab_channel=RipleysMods

Modification files
LUMINOUS V1.3.45 - 1.20.1.jar - REQUIRES GECKOLIB TO WORK CORRECTLY - please comment any suggestions or bugs that need to be fixed!Uploaded on: 04/07/2024 - 05:21   File size: 18.82 MB
LUMINOUS V1.3.45 - 1.19.4.jar - REQUIRES GECKOLIB TO WORK CORRECTLY - please comment any suggestions or bugs that need to be fixed!Uploaded on: 04/07/2024 - 05:21   File size: 18.82 MB
LUMINOUS V1.3.45 - 1.19.2.jar - REQUIRES GECKOLIB TO WORK CORRECTLY - please comment any suggestions or bugs that need to be fixed!Uploaded on: 04/07/2024 - 05:22   File size: 18.8 MB
Changelog

-V1.3.4 changelog-

NEW FEATURES

-added the highly requested CONFIGURATION FILES!

They will be located in %appdata$ > .minecraft > config > LUMINOUS

There are 15 different Configuration files, all of which can change your game in real time!

--Seven of them have values ranging from 0-5 (5 is 100% of normal spawn rate, 4 is 80% of normal spawn rate, etc, until 0, which disables spawning completely)--

[PebblesSpawn] - determines the amoung of pebbles spawning in the world
[AuburnTreesSpawn] - determines the amount of Auburn trees spawning in the world
[WhiteOakTreeSpawn] - determines the amount of White Oak trees spawning in the world
[PalmTreeSpawn] - determines the amount of Palm trees spawning in the world
[BirchSpawn] - determines the amount of Tall Birch trees spawning in the world
[TaigaSpawn] - determines the amount of Tall Taiga trees spawning in the world
[Baobabspawn] - determines the amount of Baobab trees spawning in the world

--Seven of them have values ranging from 1-3 (1 is normal spawn rates, 2 is doubled, 3 is tripled)

[TreantSpawn] - determines the likelihood of encountering the Treant
[KingcrabSpawn] - determines the likelihood of encountering the King Hermit
[MummySpawn] - determines the likelihood of encountering the Mummy
[SeaViperSpawn] - determines the likelihood of encountering the Sea Viper
[PheonixSpawn] - determines the likelihood of encountering the Pheonix
[FrostGolemSpawn] - determines the likelihood of encountering the Frost Golem
[GatorSpawn] - determines the likelihood of encountering the Vile Gator

--One has a text value which can be either true or false (true meaning they will spawn, false meaning they will not)--

[BugSpawn] Determines if fireflies and butterflies will spawn in your world
(will replace the existing SpawnButterflies gamerule)



BUG FIXES

-Fixed an issue where Zebras would not spawn
-Fixed an issue where fireflies would not spawn
-Removed the burning affect when the Swamp skeleton exits the water
-Fixed the transparency of Palm leaves
-All Ish brick variants now require a pickaxe to drop
-The generation of the tall taigas now matches the others, so less floating trees will be found
-The Mummy wraps will now negate the damage from the poison and weakness effects as intended



RETEXTURES / MODEL CHANGES

-Retextured the Mummy
-Retextured the Mummy Trophy
-Retextured the mummy in the Beastiary
-Retextured the Miner Zombie, a feature intended for the previous update



TECHNICAL CHANGES

-Significantly decreased Pebble spawn rate
-Converted the Swamp Skeleton back to a land creature
-Added the Mod logo to the mods tab in game
-Added the correct version and license to the mods tab in game
-Adjusted the Fireflies hitbox so it is not below the entity
-Adjusted the Hardness of all Ish brick variants to 1.5
-Adjusted the Hardness of Ish stone to 1
-Slightly Increased Auburn Tree spawn
-The wood in the tall taiga trees is now correctly spruce log and not spruce wood
-The "Zebra Longwing" Butterfly now spawns on snowy beaches, snowy plains, and snowy taigas
-The "Rusty Page" Butterfly is now located in the Dark forest and flower forest biomes
-The "Emerald Swallowtail" Butterfly is now located in Lush caves biome
(These changes were made so fireflies have an increased chance to spawn, as they were being overpowered)

-Increased the spawn weight of the Treent from 2 > 5
-Increased the spawn weight of the King Hermit from 2 > 5
-Increased the spawn weight of the Mummy from 2 > 5
-Increased the spawn weight of the Sea Viper from 2 > 5
-Increased the spawn weight of the Frost Golem from 2 > 5
-Increased the spawn weight of the Vile Gator from 2 > 5
-Increased the spawn weight of the Pheonix from 2 > 5

(All above spawn weights, for reference, are about as rare as a witch)


KNOWN BUGS

- Colored fire does not spread, and in some cases can float 

- Wall Ivy floats in almost all conditions

- Polypores float in almost all conditions

-Custom fish types cannot be obtained from fishing

Congratulations for winning Mod of the Week :)

Your mod was also promoted on our official subreddit (https://www.reddit.com/r/MCreator/) and Twitter page (https://twitter.com/PyloDEV).

Great mod really enjoying it so far, and I hope for motw!!

amazing job!! the models and textures here look beautiful and you can truly see the effort put into this mod.

i sense a next motw, and good work!