LUMINOUS

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Downloads:
343
Upvotes: 36
Project status
In development
License
Creative Commons Attribution-NonCommercial 3.0
Project members
Lead developer
Modification type
Supported Minecraft versions
1.19.2
1.19.4
1.20.1

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Luminous

 


Check out the first official trailer here!

Stay updated on X: https://twitter.com/LuminousMod

Get it on CURSEFORGE! - https://legacy.curseforge.com/minecraft/mc-mods/the-luminous-mod


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PLEASE COMMENT ANY SUGGESTIONS DOWN BELOW, THIS IS A BIG WIP MOD, IM OPEN TO ANY AND ALL SUGGESTIONS!

Stay updated on X: https://twitter.com/LuminousMod

Get it on MODRINTH! https://modrinth.com/mod/the-luminous-mod

Get it on CURSEFORGE! - https://legacy.curseforge.com/minecraft/mc-mods/the-luminous-mod

See the TRAILER here! - https://www.youtube.com/watch?v=AG8JrFkpcNw&t=3s&ab_channel=RipleysMods

Modification files
LUMINOUS V1.3.45 - 1.20.1.jar - REQUIRES GECKOLIB TO WORK CORRECTLY - please comment any suggestions or bugs that need to be fixed!Uploaded on: 04/07/2024 - 05:21   File size: 18.82 MB
LUMINOUS V1.3.45 - 1.19.4.jar - REQUIRES GECKOLIB TO WORK CORRECTLY - please comment any suggestions or bugs that need to be fixed!Uploaded on: 04/07/2024 - 05:21   File size: 18.82 MB
LUMINOUS V1.3.45 - 1.19.2.jar - REQUIRES GECKOLIB TO WORK CORRECTLY - please comment any suggestions or bugs that need to be fixed!Uploaded on: 04/07/2024 - 05:22   File size: 18.8 MB
Changelog

-V1.3.4 changelog-

NEW FEATURES

-added the highly requested CONFIGURATION FILES!

They will be located in %appdata$ > .minecraft > config > LUMINOUS

There are 15 different Configuration files, all of which can change your game in real time!

--Seven of them have values ranging from 0-5 (5 is 100% of normal spawn rate, 4 is 80% of normal spawn rate, etc, until 0, which disables spawning completely)--

[PebblesSpawn] - determines the amoung of pebbles spawning in the world
[AuburnTreesSpawn] - determines the amount of Auburn trees spawning in the world
[WhiteOakTreeSpawn] - determines the amount of White Oak trees spawning in the world
[PalmTreeSpawn] - determines the amount of Palm trees spawning in the world
[BirchSpawn] - determines the amount of Tall Birch trees spawning in the world
[TaigaSpawn] - determines the amount of Tall Taiga trees spawning in the world
[Baobabspawn] - determines the amount of Baobab trees spawning in the world

--Seven of them have values ranging from 1-3 (1 is normal spawn rates, 2 is doubled, 3 is tripled)

[TreantSpawn] - determines the likelihood of encountering the Treant
[KingcrabSpawn] - determines the likelihood of encountering the King Hermit
[MummySpawn] - determines the likelihood of encountering the Mummy
[SeaViperSpawn] - determines the likelihood of encountering the Sea Viper
[PheonixSpawn] - determines the likelihood of encountering the Pheonix
[FrostGolemSpawn] - determines the likelihood of encountering the Frost Golem
[GatorSpawn] - determines the likelihood of encountering the Vile Gator

--One has a text value which can be either true or false (true meaning they will spawn, false meaning they will not)--

[BugSpawn] Determines if fireflies and butterflies will spawn in your world
(will replace the existing SpawnButterflies gamerule)



BUG FIXES

-Fixed an issue where Zebras would not spawn
-Fixed an issue where fireflies would not spawn
-Removed the burning affect when the Swamp skeleton exits the water
-Fixed the transparency of Palm leaves
-All Ish brick variants now require a pickaxe to drop
-The generation of the tall taigas now matches the others, so less floating trees will be found
-The Mummy wraps will now negate the damage from the poison and weakness effects as intended



RETEXTURES / MODEL CHANGES

-Retextured the Mummy
-Retextured the Mummy Trophy
-Retextured the mummy in the Beastiary
-Retextured the Miner Zombie, a feature intended for the previous update



TECHNICAL CHANGES

-Significantly decreased Pebble spawn rate
-Converted the Swamp Skeleton back to a land creature
-Added the Mod logo to the mods tab in game
-Added the correct version and license to the mods tab in game
-Adjusted the Fireflies hitbox so it is not below the entity
-Adjusted the Hardness of all Ish brick variants to 1.5
-Adjusted the Hardness of Ish stone to 1
-Slightly Increased Auburn Tree spawn
-The wood in the tall taiga trees is now correctly spruce log and not spruce wood
-The "Zebra Longwing" Butterfly now spawns on snowy beaches, snowy plains, and snowy taigas
-The "Rusty Page" Butterfly is now located in the Dark forest and flower forest biomes
-The "Emerald Swallowtail" Butterfly is now located in Lush caves biome
(These changes were made so fireflies have an increased chance to spawn, as they were being overpowered)

-Increased the spawn weight of the Treent from 2 > 5
-Increased the spawn weight of the King Hermit from 2 > 5
-Increased the spawn weight of the Mummy from 2 > 5
-Increased the spawn weight of the Sea Viper from 2 > 5
-Increased the spawn weight of the Frost Golem from 2 > 5
-Increased the spawn weight of the Vile Gator from 2 > 5
-Increased the spawn weight of the Pheonix from 2 > 5

(All above spawn weights, for reference, are about as rare as a witch)


KNOWN BUGS

- Colored fire does not spread, and in some cases can float 

- Wall Ivy floats in almost all conditions

- Polypores float in almost all conditions

-Custom fish types cannot be obtained from fishing

Amazing mate, I am trying to add similar concepts to my mod, amazing work & God bless you.

it doesn't seem to add anything special, but the mod is atmospheric, beautiful and fits well into builds for minecraft expansion.

Congratulations on being Mod of the Week!
Great logo and awesome mob design, I like all of them, they are very Mojang style and match the vanilla game entities very well.