Kleiders Custom Renderer (Change the players and mobs models and textures!) + Player Variables always synced in workspace

Supported MCreator versions
2022.2
2022.3
2023.1
2023.2
2023.3
2023.4
2024.1
Tags / plugin type
API support
Global triggers
Procedures
Skin Icon
Downloads:
3865
Upvotes: 81
About the plugin

Forge 1.16.5/1.18.2/1.19.2/1.19.4/1.20.1/1.20.4

Having this plugin installed, even without the API enabled, syncs players variables globally with all clients. This can be useful for other plugins, like PlayerAnimator

 

WARNING: MAKE SURE TO USE VERSION 6.2.1 OF THE PLUGIN; VERSION 6.2.0 HAS ISSUES ON 1.20.4

Important Information

  • Make sure you use MCreator 2022.2 (snapshots included) or a newer version
  • This plugin requires to have enabled the "Kleiders Custom Renderer API"
  • You need to add "Kleiders Custom Renderer" as a dependency to your mod if you enable this.

IT'S RECOMMENDED TO USE PLAYER VARIABLES TO CHANGE THE SKIN/MODEL OF THE PLAYER
YOU CAN RENDER AS MANY MODELS AT A TIME IN THE SAME PLAYER AS YOU WANT, THERE ARE NO LIMITS.


Kleiders Custom Renderer is here! Change the players/mobs models/skin easily with just 2 procedures (Or more if you want to) and a global trigger!

Need help or found a bug? Shoot me a DM on discord! Kleiders#9777

You can also report crashes at https://www.curseforge.com/minecraft/mc-mods/kleiders-custom-renderer-a…

 

How to use:
Enable "Kleiders Custom Renderer" at Workspace -> Workspace Settings -> External APIs
Add as a "Additional required mods" the mod id "kleiders_custom_renderer"

Add as a "Additional dependencies" the mod id "kleiders_custom_renderer"

Players will now need to use the mod "https://www.curseforge.com/minecraft/mc-mods/kleiders-custom-renderer-a…" in order to play the mod, as this a dependency!

Also available on modrinth! https://modrinth.com/mod/kleiders-custom-renderer-api

 

Procedure Instructions (See image below for a better example)

Then, create a procedure with the global trigger "Kleiders Render Event", add "Obligatory Procedure at the start of RenderEvent".

After that, create the procedure as normal and add a skin or model procedure and put the location of your texture. This will be your modid:textures/entities/name_of_the_texture.png

 

Models for 1.16.5:

 

If you select a model, it will need to follow this formatting: "<EntityModel>Renderer.Model<model_name>
To check the model name, check what it says on model on your entity, like so:

In this case the <model_name> would be elite_swordsman

In 1.16.5, you need to have an entity that has that model on it in order for it to work. In 1.18.2+ this is not neccesary

 

Models for 1.18+:


Just import the model, it will need to follow this formatting: "<model_name>"

More images below.

 

Have in mind that you will need to import the skins as "entity" textures.

FOR PLAYER MODEL AND TEXTURE CHANGES: THIS PLUGIN/MOD CURRENTLY SYNCS AUTOMATICALLY WHEN THE CONDITION OF THE PROCEDURE IS A PLAYER VARIABLE. FOR PLAYERS USE PLAYER VARIABLES


FOR ENTITIES: IF YOU HAPPEN TO WANT TO MODIFY THE MODEL OR TEXTURE OF AN ENTITY INSTEAD OF A PLAYER, I RECOMMEND USING ITEMS IN ARMOR SLOTS AND NBT DATA RELATED TO THOSE ITEMS

WARNING: DO NOT USE ANY PROCEDURE THAT AREN'T CONDITIONS OR PART OF THE PLUGIN. DOING THINS LIKE SPAWNING ENTITIES, SETTING NBTS OR ANYTHING ELSE INSIDE "RenderEvent" WILL CRASH THE GAME


Features:
Adds 3 procedure blocks, one that loads the renderer, one to choose a skin texture, and another one for models

IN 1.18.2,  TO SELECT A MODEL ALL YOU HAVE TO DO IS PUT THE MODEL NAME
deathman

PICTURES FROM BELOW ARE FROM 1.16.5 VERSION


 


Changelog:

V6.2.1:
Fixed an issue with variables on 1.20.4

V6.2.0:
Added support for NeoForge 1.20.4

V6.0.0:
The plugin now has synced multiplayer features with player variables

V5.5.1:

Fixed an issue with a test procedure being kept in the library on 1.20.1

V5.5.0:

Updated for 1.19.4 and 1.20.1 support.

V5.4.0:

Added transparency to model procedures (if the texture has transparency) and added the option to hide the base model on texture change procedure. 
Moved all procedures to KleidersCustomRenderer tab

V5.2.5:

Fixed an issue with using the mod serverside

V5.2.0:
Fixed an issue that prevented texture procedures from working in 1.18.2 and 1.19.2

V5.0.1:
Separated 1.18+ procedures from 1.16.5 procedures, and added suport for 1.18.2 and 1.19.2

V4.0.5:
Added the ability to change entities textures and models; The mod has been rebranded to "Kleiders Custom Renderer" make sure to change dependencies accordignly.

V3.4.0:
You can now replace partial parts of the internal skin by having the skin only on those parts; Previously, the player would become invisible if it was missing parts of the skin

V3.3.0:
Fixed an issue that prevented skins from loading properly

V3.1.0:
Fixed a bug that prevented multiple layers/models from working at the same time

V3.0.0:
Added Custom Model Support

V2.1.0:
Fixed an issue that caused the plugin to crash on dedicated servers

V2.0.0: Added:
Both Internal texture and external layer with player skin: [Texture]
Only Internal texture with player skin: [Texture]
Only external layer with player skin: [Texture]
 

V1.0.0 Upgraded everything! Remember to enable "Kleiders Player Renderer" at Workspace -> Workspace Settings -> External APIs
 

License
Academic Free License v3.0

Plugin downloads
Updated to work with 1.20.4, fixed an issue with variables on 1.20.4 - Kleiders Custom Renderer Plugin v6.2.1.zipUploaded on: 04/22/2024 - 15:26   File size: 39.2 KB

Comments

Would it be possible to add the ability to make the change model thing be client side so that on servers, one player may see one model wheras another who has fulfilled a condition would see a differant model or an edited model

I will love to use this but my mods work over 1.16x to 1.19x so I guess I will be waiting as I can't have some version with a cool option and some without it.

Kleiders confirmed that this mod most likely does not pair with GeckoLib animating. Some coding would probably be needed, which I'm terrible at, so if anyone happens to come up with a way to do this, please share! Likewise, if somehow I figure it out, I will tell people how to do it!

does the player model change the model entirely, or just add a model on top of the default player?

I wonder if this would work with my geckolib plugin's renderer and model classes... Would be am absolutely amazing combo to have them working together when it updates to 1.18.2+!

I have a problem, every time I turn on the third person view, the game crashes

Amazing job!!! Do you think you can add support for items and maybe blocks in the future?

I really like this plugin. Do you plan on showing the custom hand of the player in future updates?

if you release this for 1.18.2 i promise you would have contributed on making AMAZING MODS, you are such an amazing creator! i can't wait to see your next projects!!