This plugins for 1.20.1, 1.20.4 add a ton of features !
"1.16.5" Has been stoped
Like:
“bloc Iterator” “Convert to block” “For each block” “results_id” “Block has tile entity” “Show custom name” “Set glowing entity” “Set invulnerability entity” “HTTP Request and get HTML element by ID”
FOR 1.16.5 ONLY : If you use the procedure block “HTTP Request and get HTML element by ID” you need to use the mod JSoup out MCreator, for mcreator, you don't need this mod, IT'S JUST FOR OUT MCREATOR
Use this links to download the JSoup mod or see below in the plugin installation
Other mod you can use :
Ericonomy - A mod for economy system
Erilog - A mod to log everything !
Changelog
1.1.5
Added Ericonomy procedures but with "uuid" string
Fix ericonomy variable error
Don't forgot to see google docs to see all blocks ! with someone an example
1.1.6
Now you dont need JSoup for HTTP request for 1.20.1 !
Added "HTTP PROCEDURES" category
Don't forgot to see google docs to see all blocks ! with someone an example
1.2.0
Updated to 2024.1 and NeoForge 1.20.4
Don't forgot to see google docs to see all blocks ! with someone an example
1.2.1
Fix import for HTTP request
Don't forgot to see google docs to see all blocks ! with someone an example
Comments
I have a suggestion:
How about adding a procedure that allow us to add text to things? It would be something like:
"Render [string or lang key] on the face [north/south/east/west/up/down] of the [block/blockentity] block at [x, y, z offset] with the rotation [x, y, z or other procedure] and with the size of [number]"
OR
"Render [string or lang key] on the face [north/south/east/west/up/down] of the [item] on the player's hand at the [x, y, z offset], the rotation of [x, y, z or other procedure] and with the size of [number]"
And then, when we use it, the text would render on top of the selected face of the block or item with the selected formatting options.
And then you could also add procedures for us to control the text formating as well, like:
"Set the size of the [string or other text procedure] to [number or other number procedure]"
"Set the color of the [string or other text procedure] to [color or other procedure]"
"Set the location of the [text] to be at [x, y offset] on the [selected face] of the [block or item] model."
"Get the rotation/orientation of [block or item model] at [blockpos or player hand]"
Hey, I'm in 2023.4, and is it possible to check what a block is through the block iterator procedure? I tried doing that it kept erroring out on build.