Started by
RamenNoods
on
Topic category: Mod ideas exchange
I'm working on a large content mod. Yknow, bosses, new mechanics, lore, etc.
I'm thinking of some ideas for a bossfight that I want feedback on.
The bossfight is against a couple, the goddess of life and god of death. Before this point, all bosses were defeated for the greater good, because they're evil or something.
But for this bossfight, I want the player to question if what they're doing is right. The pair of gods are arguably good figures, maintaining the balance of life and death, but the player has to defeat them for the sake of progression.
Is this a good idea, story-wise?
I'm in the opinion that attempting to inflict a sense of remorse in players for actions taken in the context of a narrative almost never works the way you want, not just in Minecraft but in video games in general. I am in the opinion that, if the player is supposed to feel accountable for disrupting this balance of life, the fight should:
a) be optional and correlated with a real choice made by the player, and
b) carry some sort of tangible consequence in the world after the fight, maybe the dissurption to balance offsets gamerules for spawning/despawning to represent that life and death are out of whack?