Note! Mod can only be downloaded from Modrinth due to the large file size.
[Modrinth Link]
Dimensions
All dimensions can be accessed via Teleporters, crafted or obtained via tasks, or Portals.
The Concyderum
Features multiple biomes, from a blue jungle forest to the glowing mushroom covered plains and the spider infested areas. Here you can place down town blocks to summon various NPCs that will give you more tasks, as well as let you set a home you can teleport to.
The Frosthelm
Home to the vast underground city, this hub is where you will be spending a lot of time talking to the various NPCs and upgrading your gear. At the top of the city, sits the master blacksmith that can teach you the recipes for crafting some of the end game gear.
The Deepwater
A deep vast ocean dimension, with villages and icebergs sitting above the blue abyss. The ocean floor is covered in glowing mushrooms, but be careful of the husks that reside in the darker areas.
The Sandworld
A huge wasteland of endless sand, crawling with spiders at night and undead soldiers, but also rich in ores you will need to unlock most of the endgame gear.
Nyoldarria [WIP]
Split between two dimensions, Western and Eastern, this planet features a lush pine forest on one side, and a wasteland on the other.
Revamped End
Accessible via the End Portal or the End Teleporter, you will find various purple crystals, dark forests and lush green alien flora all across the once barren wasteland.
- For bug reports or questions about the mod, please contact me via Discord.
Endertech Infinity has been in development for 3 years now, and I hope I'll always be able to improve and make it better and bigger! Thanks to everyone who has supported me and to you for reading :>
All of this being said, I hope you enjoy the mod!
Hello! This update aims to restructure the balance of the mod, in relation to itself, vanilla and other mods.
Major
- Added new gear modifiers: armour, attack, regeneration, recovery.
- Changed the vanilla armour, toughness and damage attributes of all modded items.
- Changed the stat values of all modded mobs.
- Greatly improved city performance and load time (again).
- Added new Scavenger NPC (WIP).
- Dreadnought Researchers reworked and renamed to DDET Researchers.
- DDET Researchers can now parry, crouch, counter-parry, retaliate, dance and slam storage themselves 2km in the air.
Minor
- Changed naming convention for equipment.
- Changed descriptions of a few items.
- Reworked City Guard/Fallen Guard models.
- Firespark Railgun projectile now transparent.
- Firespark Railgun projectile sounds reworked.
- Added dependency crates.
- Added city skybox.
- DDET model optimised and reworked.
- DDET faction created.
- DDET AI optimised and improved.
- Other minor changes.
- Fixed rendering bug when not using fabulous inside the Frosthelm City.
- Fixed shield stats becoming inconsistent.
- Fixed shop GUI inconsistency.
- Fixed a bug where the scavenger shop would crash the game if the player was in debt.
- Parry window increased by 50%.
- Parry can now only target a maximum of 4 enemies.
- Added scavenger model and texture.
- Changed crate loot.
- Fixed firespark railgun mechanics.
- Optimised DDET researchers.
- Changed city enchanting.
- Guard Shield now craftable.
- Fixed a bug where regeneration wouldn't let you die.
- Other changes.
- Version now stable.
AWESOME MOD IT SHOULF BE THE BEST ONE OF THE YEAR