Topic category: Feature requests and ideas for MCreator
What's the problem?
Well I'm making a mod that uses custom damage, and I've realized that within the code it has a .setArmorBypass() on it, which is definitely not what I want as if it ignores armor its completely busted. So the easy solution is to simply delete it from the code, save and lock, but then whenever I want to play around with the procedure I have to unlock the code, then save (so it compiles and resets to bypass armor automatically) and readjust and lock again so it doesn't ignore armor.
What's my solution?
This is really annoying for such a small detail, and I would really appreciate if you can add a checkbox option for the custom damage so you can choose whether it bypasses armor or not.
Thank you!