Custom Damage Armor Bypass Optionality

Started by vvami on

Topic category: Feature requests and ideas for MCreator

Last seen on 09:49, 23. Apr 2024
Joined Dec 2020
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Custom Damage Armor Bypass Optionality

What's the problem?

Well I'm making a mod that uses custom damage, and I've realized that within the code it has a .setArmorBypass() on it, which is definitely not what I want as if it ignores armor its completely busted. So the easy solution is to simply delete it from the code, save and lock, but then whenever I want to play around with the procedure I have to unlock the code, then save (so it compiles and resets to bypass armor automatically) and readjust and lock again so it doesn't ignore armor.

What's my solution?

This is really annoying for such a small detail, and I would really appreciate if you can add a checkbox option for the custom damage so you can choose whether it bypasses armor or not. 

 

Thank you!