Born in Chaos is a mod that adds lots of aggressive mobs with its own special features, as well as adding new weapons and armor, new decorative blocks, as well as new structures. Mod aims to diversify and complicate your survival by adding a variety of opponents that require a specific approach and tactics. With Born in Chaos, you will once again have a sense of fear of going out at night and exploring the dark caves, because now there will be dangers everywhere.
All mobs and structures spawn in all other biomes from other mods.
Born in Chaos is also compatible with the Better Combat mod (1.18-1.19). This modification will make the combat system with new weapons more dynamic.
To disable mobs and structures, the game rules are used before the creation of the world or with the help of the command /gamerule in the game itself.
Also, for configuration, you can try using mods such as In Control or Spawn Balance Utility
Mod requires GeckoLib to work.
Mod adds a lot of new mobs. Everyone differs in their level of threat and danger. Monsters are classified into types such as undead, spirits, arthropods, and monsters without a special type. All mobs spawn in specific biome types, making them compatible with any mod that adds new biomes.
Most of the undead burn in the sun, and take increased damage from special weapon enchantments.
A new type of mob, most spirits disappear in direct sunlight. Spirits also now include mobs such as blaze, ghast, phantom, vex, allay.
Most of the new items can be found as loot from mobs or treasure chests.
Learn more at Curseforge:
https://www.curseforge.com/minecraft/mc-mods/born-in-chaos
I believe when you create the models in Blockbench it prompts you with adding the name and model identifier. If you do not fill in the model identifier then it will default to "Model_custommodel". To change this in Blockbench go to the top left corner where it says 16x16 or 32x32 etc... Click on that, change the identifier, import the model and you have it!
I Hope This Helps! Have A Great Day!
When you create a mob you can choose both a base texture and a glowing texture for it. Just take the main texture of the mob and erase everything except the part that should be glowing. And that's all, when creating a mob, choose two textures for it in specific categories, preferably before that, open the glow texture in MCreator and re-save it so that it is displayed correctly.
Could you add a config file?