Started by
ThrillerGriller
on
Topic category: Help with modding (Data Packs)
I've created a carpet block. The problem I'm having is when I break the block under it, it doesn't break like a normal carpet would. Instead, it just floats like if it was a block of stone or wood.
I think here are the properties:
public class LeafPileBlock extends Block { public LeafPileBlock() { super(BlockBehaviour.Properties.of(Material.CLOTH_DECORATION).sound(SoundType.MOSS_CARPET).strength(0.1f).noOcclusion() .isRedstoneConductor((bs, br, bp) -> false)); } @Override public boolean shouldDisplayFluidOverlay(BlockState state, BlockAndTintGetter world, BlockPos pos, FluidState fluidstate) { return true; } @Override public boolean propagatesSkylightDown(BlockState state, BlockGetter reader, BlockPos pos) { return true; } @Override public int getLightBlock(BlockState state, BlockGetter worldIn, BlockPos pos) { return 0; } @Override public VoxelShape getShape(BlockState state, BlockGetter world, BlockPos pos, CollisionContext context) { Vec3 offset = state.getOffset(world, pos); return box(0, 0, 0, 16, 1, 16) .move(offset.x, offset.y, offset.z); } @Override public int getFlammability(BlockState state, BlockGetter world, BlockPos pos, Direction face) { return 60; } @Override public PushReaction getPistonPushReaction(BlockState state) { return PushReaction.DESTROY; } @OnlyIn(Dist.CLIENT) public static void registerRenderLayer() { ItemBlockRenderTypes.setRenderLayer(GamemodModBlocks.LEAF_PILE.get(), renderType -> renderType == RenderType.cutout()); } } |