2nd 2022.1 snapshot - Nether & cave biomes and more!

Published by Klemen on
2nd 2022.1 snapshot - Nether & cave biomes and more!

The second MCreator 2022.1 snapshot is here, adding nether biomes, cave biomes, and many other new features and bug fixes, especially for 1.18 generators. More in the article.

Snapshot changelog

Major new features in this snapshot are highlighted with bold text.

  • Added native file chooser support on Windows computers
  • Added render transparent entity model condition
  • Added display shaking animation entity model condition
  • Added optional biome underwater block support
  • Added new built-in entity models: cod, ocelot, piglin, salmon, witch
  • Added new procedure blocks: get entity look vector, get player XP needed to gain a level, copy NBT tags of the item to another item, compare blocks by block state or by a raw block
  • [FG 1.18.2] Added more ore generation parameters: ore generation shape, negative generation heights
  • [FG 1.18.2] Added custom nether biomes support
  • [FG 1.18.2] Added custom overworld cave biomes support
  • [Bugfix, 1.18.2] Custom overworld-like dimension caves and water generated incorrectly
  • [Bugfix, FG 1.16.5] Custom conditions for melee AI task caused build errors
  • [Bugfix, FG 1.18.2] Custom ores only spawned in the chunk corners
  • [Bugfix, FG 1.18.2] Custom particles crashed dedicated servers in some cases
  • [Bugfix, FG 1.18.2] Binding custom GUIs to custom items caused build errors
  • [Bugfix, FG 1.18.2] Custom fishing rods caused build errors
  • [Bugfix, FG 1.18.2] Tags did not work in brewing recipes
  • [Bugfix] Local variable auto-loading did not work for externally imported procedure templates
  • [Bugfix] Some other minor fixes and improvements

Make sure to install and test this snapshot, so we can get it to a stable release as soon as possible :) Leave a comment with your feedback and stay tuned!

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Comments

If I'm not mistaken, this is expected vanilla behaviour, unfortunately. I'd recommend switching from plants to normal blocks and making them spawn instead of "air" with conditions like "needs stone below" and "has no access to sunlight". Hopefully this helps ^^

I'm the only one that realized that they Added an option to display shaking animation, that's so cool! I suppose it's like wolves one, this can be so good for some mods, more animations are always wanted, good job! (sorry for bad english btw)

where end bimes (I know, its hard to code but, i made a end mod on my old pc and then relized i cant use the blocks and mobs!)

I found that the immediate sourceentity of remote items is not working properly

omg this is the biggest update ever! i've wanted nether and cave biomes for sooo long! this might get me back into modding

Custom nether biome support and new built-in models. Shaking animation condition, super small but I'm sure a lot of people are going to be using it.



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