Topic category: Help with modding (Java Edition)
(Disclaimer)
This is fairly janky, and not polished, it can't go diagnally without looking a little funny
My model probably had some pivot points that required my weird values
There is almost definitely a better way of doing this, a more talented person could probably figure it out faster and better
Body segments must be cubes
After 4 days, this is what worked for me:
1. Make 2 entities: Worm Head and Worm Body
2. Put this code in a tick update procedure on the worm head
and this code on the body initial spawn procedure
(Set the number in the wait block to something else to make the snake longer or shorter)
3. Disable the collision box of the body segments and make them immune to all damage, unless you can make some code for them to link up their damage with the head damage, then make them have no AI
4. Tweak and adjust values and pivot points until it looks how you want
Here is the procedure for the worm head
can you please make it more quality picture
Can you send the workspace?
it sucks so I tried to make each part have tags and follow, but the easiest way is to make some particles and generate particles
Tell me please what is showed on pictures. Beacuse i cant see anything on it but i need a tutorial. Or send video
Please send me a link of your images because i cant see it