Started by
Metalicon
on
Topic category: Help with modding (Java Edition)
I want to make an entity that, every tick, moves in the direction it is facing.
I have entered the procedure block: "Attempt to override motion vector of [Event/target entity] to vx: [X value of look angle vector of [Event/target entity]] vy: [Y value of look angle vector of [Event/target entity]] vz: [Z value of look angle vector of [Event/target entity]]". When I open the game, the entity just hovers in place. Is there any explanation/fix for this?
Probably because the overriding of the Motion vectors causes the AI of the Monster to Break ... And then it does t Look anywhere so its Just hovering