This plugin adds a new Fabric Generator to your MCreator.
Import ant Information
-
Supported Global triggers
- All procedure blocks (and global triggers) are marked as supported, but several of them will fail to build. THIS IS NORMAL. Do not report them.
- Mods will also require Fabric API to function properly, so when you want to play your mod, make sure you have Fabric API.
- Some features are disabled because they are Forge-related features, so I can not support them.
Credits
- This generator re-uses a lot of the code used by the official Forge generators.
- Supporters on Ko-fi 💚❤️
License
- Licensed under the GNU Lesser General Public License, version 3.0
- Mods created with this tool may be closed-source and/or distributed with a different license.
- Appropriate credit must be provided to the creators and maintainers of this software.
- Forked versions of this software must be distributed under the same license as this with attribution if distributed.
- Changes must be stated if any modified works are to be distributed.
- Under no circumstances can you state that the original creator endorses modified works.
Changelog:
To see a complete changelog of the plugin, check this file.
Last versions:
1.10:
(Thank you NerdyPuzzle)
* [#520] Removed support for TerraBlender API (biome generation is now done similarly to Forge generators)
* [#417, #520] Add support for cave biomes
* [#521, #520] Custom items caused a build error in several cases
Comments
Hey just wondering if this also works for previous versions such as 1.19.4 and so on (i know it says 1.20.1-1.10 but its worth double checking), and when im in MCreator, do i simply have to set the to "Minecraft Fabric for 1.20.1 - 0.83.1" for all Minecraft versions 1.20.1 - 1.10? Or is there something else I have to do to set it to a specific version (for example 1.19.4)?
Hey Goldorion, i would like to use the mod Photon for the vfx for my mod, so i need to make this Photon mod as a plugin. Do you have any links or tips on archiving this with the experience you have ? No worry, i don t ask you to do it. If you could just make me go in the right path, it would be amazing !
I know mcreator, i m new at coding but learn fast. So do you have any tips (video, discord, ...) thanks very much ;)
why are so many thing incompatible with fabric? it seems weird because i see other fabric mods (not made in MCreator) with stuff that we cant use here, is it just because MCreator isn't very advanced? i mean forge has more stuff but i think it might be cuz its built in (not tryna be rude, i really want some stuff like villager professions avaliable)
Go in your Preferences and then in Notifications. You'll have to enable 3 parameters. The first 2 parameters (with a red circle in the screenshot) are about MCreator's updates and the third one is for plugin updates. Not every plugin use the plugin update system notification, but I make sure to use it for my plugins, so you will always be notified when a new version is released. https://i.imgur.com/3RhCZJL.png
hey I have noticed when I export a mod using the generator my wall blocks don't connect even though they do in the test environment? They have the walls tag and minecraft blocks namespace and block tag type. Should I open a bug report or is it something that works for others?
I managed to figure it out in the end. I have no idea why but using the add common tabs to work space adding the walls tag, deleting my one and opening and saving each wall element. Then the walls were connected on export. Sorry if this was a waste of time :(
ps looking forward to when you figure out 3d armor models
As of now, I can't made this work. Every single time I try to do anything, it says "one or more of your main mod files did not compile properly." I regenerate the code, it does not work. I am simply trying to create a block. Nothing special. Please, link me what may help me if I have missed it, but I have read the github, the forum and this to no avail. What have I done wrong?
The current UI for fluids is based on Forge's fluids and not vanilla's fluids, so there are just too many differences to implement this UI. Adding a custom mod element will be better in terms of possibilities.