Shaders Utils plugin is available for
Forge: 1.14.4, 1.15.2, 1.16.5, 1.17.1, 1.18.2, 1.19.2, 1.19.4, 1.20.1
NeoForge: 1.20.1, 1.20.4
Fabric: Not possible at the moment
How to install
Please check https://mcreator.net/wiki/understand-plugins#toc-index-1 for installation guide.
Info
Shaders Utils is a plugin that allows you to apply a custom shader or a minecraft shader in minecraft, the plugin currently adds 10 new procedures to MCreator. It's simple to apply a shader, just select from the procedures menu the procedure called "Load shader with on player tick trigger" if you want to apply one shader, if you want to apply more select the procedure "Load multiple shader with on player tick trigger" and remember to set the trigger to "on player tick update". The procedures for applying the shaders are particular, they work with certain controls so I recommend that you always use the template and don't report a bug if Minecraft crashes with a procedure created without using the template. Others information: You must always compare the "get shader group" (avaiable for versions below 1.16.5, included) procedure with the null procedure otherwise it will give you an error, the same thing goes for the procedure "is the shader active" from 1.17.1 (included) onwards. Shaders must be triggered by either player or procedure ticks and shaders must be activated and deactivated in the same procedure to work properly.
Minecraft Shaders List: here
Example (you can find this procedure in the procedure templates):
This procedure shows how to apply a shader of your choice via a condition that you place yourself ("your condition" is a place holder). The folder where I recommend saving your custom shaders is mod_id:shaders/your_shader.json. To create and put files in this folder you must create it by hand or via MCreator (if you know how to do it) or otherwise go to the workspace files (when you have opened your mod with MCreator select the Workspace bar and click on "open workspace folder") then go to src -> main -> resources -> assets -> mod_id -> and here you can create your folder and paste your shader. You can also apply a shader that is already present in Minecraft (just see the list I mentioned above).
Other Explanations:
This procedure allows you to apply an existing minecraft monster shader by selecting it one from this list: (creeper, enderman, spider).
This procedure allows you to temporarily deactivate/reactivate the shader (it can also be done in game by clicking the f4 key).
This procedure can tell you whether a shader is active or not, if the value it returns is null then there are no active shaders otherwise if it doesn't return null there are active shaders
This procedure allows you to change the size of the screen (useful for making very strange effects), it's reset by removing the shader.
Example in game:
My Other Plugins:
- Minecraft Forge 1.12.2 Java Edition Generator
- Minecraft Forge 1.14.4 Java Edition/Datapack Generator
- Minecraft Forge 1.15.2 Java Edition/Datapack Generator
- Minecraft Forge 1.16.5 Java Edition/Datapack Generator
- Minecraft Forge 1.17.1 Java Edition/Datapack Generator
- Minecraft Forge 1.18.2 Java Edition/Datapack Generator
- Minecraft Forge 1.19.2 Java Edition/Datapack Generator
- Minecraft Forge 1.19.4 Java Edition/Datapack Generator
Contributing
You are welcome to support this project by opening pull requests.
Changelog
Upcoming Release
- 1.12.2 Support with 2021.2 support?
- 2024.1 support
- 2024.1 support
- NeoForge 1.20.4 Support
- NeoForge 1.20.4 Support
- Better english translations
- Improved and fixed procedures template
- 2022.2, 2022.1, 2021.3 support
- Improved procedures template
- Fixed plugin description
- Added missing procedures to other generators
- Improved templates
- Improved plugin.json file
- Added support for MCreator 2023.x
- Other Improvements
- Added support for MCreator 2023.3
- Added NeoForge Compatibility
- Bug Fix
- Added 2 procedure templates for loading multiple effects that apply shaders
- Fix Procedure Template
- Fix Procedures Template
- Added 1.20.1 support
- Fix Warning Translation
- Release of Shaders Utils plugin.
Comments
create a procedure with the on player tick update trigger, use the "load shader on player tick" template and put as a condition if it has the effect of the potion you decide and instead of the load shader block put load entity shader procedure block and select the one of the Enderman
Can I please have an actual example and not a template, I've tried doing this and it just says the shaders can't be found, and I have no idea where I went wrong in writing out the shader's registry. Just a screenshot of how to access like, a vanilla shader through these procedures is all I need, I can work it out from there.
This is the first time I use this plugin. Every time I want to start the shader with the game, the screen is completely gray. I have version V1.4 and Minecraft 1.20.1.
My procedure is quite simple:
global trigger player tick update
Load shader "minecraft:shaders/post/ntsc_decode.json"
please help on this forum: https://mcreator.net/forum/105977/shader-utils-error