Started by
sumeshi0216
on
Topic category: User side tutorials
Render stars:
- "amount": It is amounts of stars. Note that extreme values will affect the performance. (5000 or more)
- "seed": It defines a seed value used for random numbers. It means that the position of stars is defined based on this value
- "yaw/pitch/roll": These are angles of stars from the player's point of view
- "Color": This is a color of stars
- "Constant": It defines whether stars are rendered when it rains. If it is true, stars will be always rendered
If you want to render vanilla stars, use procedure templates
Render sky box:
This procedure allows you to render skybox. See the guide about how to set colors and textures
- "Mode": There are three modes of skybox
- "END_SKY": Using only one texture, Render a skybox same as sky of The End
- "ONE_FACE_SKY": Using only one texture, Render a skybox. But, the rotation of the texture is different from sky of The End
- "SIX_FACE_SKY": Using six textures, Render a skybox. See below for details
- "Yaw/Pitch/Roll": These are angles of a skybox from the player's point of view
- "Color": This is a color of a skybox
- "Constant": If there is a entity that create fog like Ender Dragon in player's dimension, It defines whether a skybox does not disappear. If it is true, a skybox will be always displayed
"SIX_FACE_SKY":
If you want a skybox that has six faces, use a texture like this. You can check directions with debug mode
The texture stitching was fixed in v1.4.1. This is equivalent to custom sky of Optifine
Edited by sumeshi0216 on Tue, 01/16/2024 - 05:03
I'm trying to render stars and they all appear during the day. How could I avoid this? Am I missing something?
Thank you. But how can you make the skybox appear in a specific dimension?