Started by
EnderKasra
on
Topic category: Help with modding (Java Edition)
So in my mod, there is saltwater which if you don't know, in real life you can float in saltwater but I cant find a way to make my entity/players float? Help!
Topic category: Help with modding (Java Edition)
So in my mod, there is saltwater which if you don't know, in real life you can float in saltwater but I cant find a way to make my entity/players float? Help!
Simple answer is, within the fluids element, create a "player collides with block" trigger. The "if get block at x y z" equals your liquid (use the XYZ to determine where the player is in relation to the liquid, so that this will only affect the player when they are under the liquid and not all the way outside of it) do attempt to override notion of event/target entity to get x velocity get y velocity + (number. Play around with it to get the "bouncyness" you desire) get z velocity.
Thanks stitch!