Check out the first official trailer here!
Stay updated on X: https://twitter.com/LuminousMod
Get it on CURSEFORGE! - https://legacy.curseforge.com/minecraft/mc-mods/the-luminous-mod
PLEASE COMMENT ANY SUGGESTIONS DOWN BELOW, THIS IS A BIG WIP MOD, IM OPEN TO ANY AND ALL SUGGESTIONS!
Stay updated on X: https://twitter.com/LuminousMod
Get it on MODRINTH! https://modrinth.com/mod/the-luminous-mod
Get it on CURSEFORGE! - https://legacy.curseforge.com/minecraft/mc-mods/the-luminous-mod
See the TRAILER here! - https://www.youtube.com/watch?v=AG8JrFkpcNw&t=3s&ab_channel=RipleysMods
-V1.3.4 changelog-
NEW FEATURES
-added the highly requested CONFIGURATION FILES!
They will be located in %appdata$ > .minecraft > config > LUMINOUS
There are 15 different Configuration files, all of which can change your game in real time!
--Seven of them have values ranging from 0-5 (5 is 100% of normal spawn rate, 4 is 80% of normal spawn rate, etc, until 0, which disables spawning completely)--
[PebblesSpawn] - determines the amoung of pebbles spawning in the world
[AuburnTreesSpawn] - determines the amount of Auburn trees spawning in the world
[WhiteOakTreeSpawn] - determines the amount of White Oak trees spawning in the world
[PalmTreeSpawn] - determines the amount of Palm trees spawning in the world
[BirchSpawn] - determines the amount of Tall Birch trees spawning in the world
[TaigaSpawn] - determines the amount of Tall Taiga trees spawning in the world
[Baobabspawn] - determines the amount of Baobab trees spawning in the world
--Seven of them have values ranging from 1-3 (1 is normal spawn rates, 2 is doubled, 3 is tripled)
[TreantSpawn] - determines the likelihood of encountering the Treant
[KingcrabSpawn] - determines the likelihood of encountering the King Hermit
[MummySpawn] - determines the likelihood of encountering the Mummy
[SeaViperSpawn] - determines the likelihood of encountering the Sea Viper
[PheonixSpawn] - determines the likelihood of encountering the Pheonix
[FrostGolemSpawn] - determines the likelihood of encountering the Frost Golem
[GatorSpawn] - determines the likelihood of encountering the Vile Gator
--One has a text value which can be either true or false (true meaning they will spawn, false meaning they will not)--
[BugSpawn] Determines if fireflies and butterflies will spawn in your world
(will replace the existing SpawnButterflies gamerule)
BUG FIXES
-Fixed an issue where Zebras would not spawn
-Fixed an issue where fireflies would not spawn
-Removed the burning affect when the Swamp skeleton exits the water
-Fixed the transparency of Palm leaves
-All Ish brick variants now require a pickaxe to drop
-The generation of the tall taigas now matches the others, so less floating trees will be found
-The Mummy wraps will now negate the damage from the poison and weakness effects as intended
RETEXTURES / MODEL CHANGES
-Retextured the Mummy
-Retextured the Mummy Trophy
-Retextured the mummy in the Beastiary
-Retextured the Miner Zombie, a feature intended for the previous update
TECHNICAL CHANGES
-Significantly decreased Pebble spawn rate
-Converted the Swamp Skeleton back to a land creature
-Added the Mod logo to the mods tab in game
-Added the correct version and license to the mods tab in game
-Adjusted the Fireflies hitbox so it is not below the entity
-Adjusted the Hardness of all Ish brick variants to 1.5
-Adjusted the Hardness of Ish stone to 1
-Slightly Increased Auburn Tree spawn
-The wood in the tall taiga trees is now correctly spruce log and not spruce wood
-The "Zebra Longwing" Butterfly now spawns on snowy beaches, snowy plains, and snowy taigas
-The "Rusty Page" Butterfly is now located in the Dark forest and flower forest biomes
-The "Emerald Swallowtail" Butterfly is now located in Lush caves biome
(These changes were made so fireflies have an increased chance to spawn, as they were being overpowered)
-Increased the spawn weight of the Treent from 2 > 5
-Increased the spawn weight of the King Hermit from 2 > 5
-Increased the spawn weight of the Mummy from 2 > 5
-Increased the spawn weight of the Sea Viper from 2 > 5
-Increased the spawn weight of the Frost Golem from 2 > 5
-Increased the spawn weight of the Vile Gator from 2 > 5
-Increased the spawn weight of the Pheonix from 2 > 5
(All above spawn weights, for reference, are about as rare as a witch)
KNOWN BUGS
- Colored fire does not spread, and in some cases can float
- Wall Ivy floats in almost all conditions
- Polypores float in almost all conditions
-Custom fish types cannot be obtained from fishing
Congratulations for winning Mod of the Week :)
Your mod was also promoted on our official subreddit (https://www.reddit.com/r/MCreator/) and Twitter page (https://twitter.com/PyloDEV).