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Posted by: RenerR
File description: Version Port for 1.20.1 with water breathing effect (configurable in config file)
File size: 667.45 KB
Total download count (all mod files): 171
Mod changelog:

1.3
Changelog:

  • Added translations to 6 languages
  • Added better compatibility with "Grave" mods
  • Balance
  • Optimizations

Spiritual Come Back 1.4 Changelog:

  • Added configuration file (values, logic, probability)
  • Fixed multiplayer render states
  • Fixed multiplayer checkers
  • Added fire resistance to panicked spirit form (configurable)
  • Changed base duration of panicking spirit form to 120s (1min, configurable)
  • Added sound to the spirit defense effect.
  • Improved Chance Mechanic (%)
  • Improved logic of potion duration.

Spiritual Come Back 1.5 changelog:

  • Fixed a bug that allowed to obtain the Spirit Plant as if it were a dragon egg, added a database system to detect the plants and some blocks that can break the plant when they are under it, now there is a general variables that cover all the plant types (plains, desert, beach, cave, water, nether, crops).
      
  • Added a detection parameter for all the coral blocks so they don't break the Spirit Plant when they are below of it
     
  • The Spirit Plant now breaks the block below instead of placing a warped planks block when there is a breaker block.
     
  • Added 7 Languages (Mandarin Chinese, Hindi, Arabic, Polish(pulled by @suckinsyn Van via GitHub), German, Japanese and Turkish.

Spiritual Come Back 1.6 changelog (changes for only 1.19.4 and 1.20.1 at the moment)

  • Added Water Breathing effect to the Panicked Spirit state (this can be turn off or be configured in the config file)
  • Updated the config file
  • Ported to 1.19.4 and 1.20.1

Spiritual Come Back 1.6.1 changelog (changes for only 1.19.4 and 1.20.1 at the moment)

  • Small bugfix, there was a little but that cause the plant instant break underwater, now it fixed

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